1.
Introduction
2.
Architecture Overview
3.
CPU
3.1.
CPU Registers
3.2.
Instructions on Register Data
3.3.
Instruction Execution and Control Flow
3.4.
Instructions for Reading and Writting to Memory
3.5.
Finishing Up the CPU
4.
Graphics
4.1.
Tile RAM
5.
Memory Map
6.
Appendix
6.1.
Numbers
6.2.
Number Notations
6.3.
Bit Manipulation
6.4.
Resources
6.5.
Instruction Guide
6.6.
Cartridge Header
Light
(default)
Rust
Coal
Navy
Ayu
DMG-01: How to Emulate a Game Boy
Appendix