Graphics

Up until this point, we've been reading and writting to memory and performing different operations in the CPU. Our CPU has lots of work that it is capable of doing and in many senses it can already 'run' games. But, of course, one of the main things that defines a video game is the video or graphics aspect of it.

In the next section of the book, we'll be deep diving into how graphics work in the Game Boy. First, we'll start with how the Game Boy's background graphics work. This will be enough for us to get the iconic boot screen displaying. Once we're done with this, we'll move on to sprite graphics that allow things like characters and enemies to appear.

So without further delay, let's get started!